theroyalfalcon wrote:We will be moving to 6th for the single and doubles tournaments, just please give me some time to rewrite the tournament packs to reflect it.
Henshini wrote:I think the morale of the story is, gw could have just said 'no' in the FAQ, but instead took the lowest road possible, were dicks and said 'RTFM nooooobs, lololololol'.
Desc440 wrote:If I may make a few suggestions:
-Allies: include - helps level out the playing field between the older and newer codices
-Fortifications: dissallow or restrict - difficult to implement their use in a tournament setting where the table is already set. If must include, only allow the smaller ones (bastion and aegis).
-Mysterious terrain/objectives: leave out or predetermine terrain/objective effects to save time.
-Warlord traits/random psychic powers: leave out or allow players to select their trait/powers to save time (must be written down on army list).
-Swapping magnetised power weapon types between games: forbidden - essence of douchery.
-Flyers/Flying monstrous creatures: Dissallow - at 1250 pts, it is REALLY hard to work in a counter to flyers beyond just having your own.
I know these kinda warp the core rules somewhat, but the core rules just aren't very tournament-friendly at the moment, imo.
Crantor wrote:Ok, first off, I'm not rying to tell anyone how to run THEIR tourney. But I would adress some of these as a bit of a devil's advocate.
Allies and Fortifications. The BrB clearly states that these are optional.
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