Warhammer 40,000 Doubles Tournament

Warhammer 40,000 Doubles Tournament

Postby theroyalfalcon » Sun Jun 24, 2012 1:45 pm

Points : 1000 per player and 2000 points total per team
Rounds/Games: 4 rounds
Round/Game length: 2 hour 15 minutes
Date: Sunday, September 9th
Start Time: 9:30 AM (please arrive by 9:00am)
End time: Approx 8:00 PM
Tables: 6x4'
Spaces available: TBD
Rules and Details: Here is the link for the current rule set and details.
Prizes: TBD

Please find prices and register at: http://www.gamesummit.ca

Any questions please post them in this thread, we will do our best to answer any and all reasonable questions in short order. Any answers from Orbital_101, Twinlinked, and/or theroyalfalcon are accurate as they involved in running/organizing this tournament. I will update the rule set based on these answers as we get closer to the event.

Edit: Rules have now been updated to reflect 6th Edition
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Re: Warhammer 40,000 Doubles Tournament

Postby manidow » Sun Jun 24, 2012 8:44 pm

Ok minor discrepancy in the war master challenge rule set you sighted...

in thier player guide for doubles they state
Special, Named and Unique Characters/models – are allowed, but because they are
unique only one is allowed per team. Because of this, special characters that unlock
special force selections (Wazzdakka making ork bikers troops) or other special rules
(Shrike’s Chapter Tactic) may be applied to both team members provided they are using
the same Codex army. For purposes of Special Characters that have a minimum point
value to be fielded, the army is considered to be worth 2000 points.


in yours you say...
• Special, Named and Unique Characters/models – are allowed, but because they are unique only one is
allowed per team. Because of this, special characters that unlock special force selections (Wazzdakka
making ork bikers troops, Belial making Deathwing Terminators troops, etc) or other special rules
(Shrike’s Chapter Tactic) may not be applied to both teams.


so i assume you wrote up your blurb after sighting their rules to be clear if i took Wazzdakka my partner and i are not rocking strait biker armies :-) ?

and ofcourse regardless of the wording my whaggg does not effect my partners whaaggg?
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Re: Warhammer 40,000 Doubles Tournament

Postby theroyalfalcon » Mon Jun 25, 2012 8:06 am

there are a couple changes between warmaster and what we have posted, which is why it states that our rules are based on warmaster and not a straight copy. So yes, we did intentionally change it so that you cannot have straight ork biker armies or Deathwing etc. (as much as I love my Deathwing)

Also correct, if there are 2 ork players together they do not benifit from each others WHAG.
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Warhammer 40,000 Doubles Tournament

Postby Chooka » Mon Jun 25, 2012 9:09 am

If a special char has the standard "all friendly units/models within X gain Y till the end of turn" would my partner gain this effect too? Such as Logan's living legend which grants +1A for that turn within 18".
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Re: Warhammer 40,000 Doubles Tournament

Postby theroyalfalcon » Mon Jun 25, 2012 3:51 pm

Chooka wrote:If a special char has the standard "all friendly units/models within X gain Y till the end of turn" would my partner gain this effect too? Such as Logan's living legend which grants +1A for that turn within 18".


That would be a similar result as an Ork Kustom Force Field, which is refferenced in the package as not helping the second player's orks if it is from the first. Basically you are using 2 seperate armies and so consider friendly models as those in your own army only.
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Re: Warhammer 40,000 Doubles Tournament

Postby Crablezworth » Mon Jun 25, 2012 7:30 pm

If it's 6th can each army have its own allies?
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Re: Warhammer 40,000 Doubles Tournament

Postby theroyalfalcon » Mon Jun 25, 2012 8:11 pm

Crablezworth wrote:If it's 6th can each army have its own allies?

until I get my hands on a 6th ed rulebook and read through it, I will not specify as to what adjustments will be made. I hope you can understand.
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Re: Warhammer 40,000 Doubles Tournament

Postby Crablezworth » Tue Jun 26, 2012 4:20 am

theroyalfalcon wrote:
Crablezworth wrote:If it's 6th can each army have its own allies?

until I get my hands on a 6th ed rulebook and read through it, I will not specify as to what adjustments will be made. I hope you can understand.


I understand completely :)
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Re: Warhammer 40,000 Doubles Tournament

Postby Matt Varnish » Tue Jun 26, 2012 8:53 am

I'd say the same thing applies to the funky terrain... Will we use it? I guess depends on once we get our greedy mitts on the book :)
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Re: Warhammer 40,000 Doubles Tournament

Postby theroyalfalcon » Tue Jun 26, 2012 11:29 am

Matt Varnish wrote:I'd say the same thing applies to the funky terrain... Will we use it? I guess depends on once we get our greedy mitts on the book :)

correct.
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