FW MKIV Assault Marines

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Re: FW MKIV Assault Marines

Postby Crablezworth » Fri May 11, 2012 8:30 pm

It helps give them equal shine and bounce
Cinematic.... Narrative....

Yeah, well, that's just, like, your opinion, man.

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Re: FW MKIV Assault Marines

Postby LUTNIT » Sat May 12, 2012 12:23 am

And really brings out the nipples on their chest plates and the combat sandals.

I was a fan of the old rapier laser destroyers. I don't really remember their rules much but I remember liking them back in 2nd. I am a big fan of the models though and want some for my guard just for looks.
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Re: FW MKIV Assault Marines

Postby Khain » Sat May 12, 2012 10:00 pm

If I recall the old rapier destroyer had the same strength as a regular lascannon but rolled 4d10 for armor pen rather than the 3d8 I think.
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Re: FW MKIV Assault Marines

Postby Tokkan » Mon May 14, 2012 9:39 am

Aren't the MkIV jumppacks the exact same as the Sanguinary Guard jump packs? Especially since those wings for the Sg are optional?

Alls I know is that the "Terminator Weapon Set" looks like it can be used just fine for Non-termies. Especially that set of Combi-Bolters. Forgeworld's answer to the Chapterhouse Studios combi-weapon kit (Only made from resin instead of metal, and magnets don't come with it, but a lot of other weapons do)

If I hadn't already made a lot of combiweapons for my Wolf Guard, I'd be tempted by that kit.
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