Tumal wrote:I disagree entirely that it was "guaranteed", but I know that the voices on either side of this fence aren't likely to find a middle ground. You were "guaranteed" to assault under the following circumstances:
1. You were within 6". Some are better at others at "guestimating" when they were in that range, but the closer you get to that magic 6" by eyeballing, the closer you get to being just out of range and not knowing it. Fleet was the same, are you in range to run then charge? Who knows, you couldn't know for sure unless you were right up in their grill at 2, 3, or 4 inches away.
2. You had to not be charging into difficult terrain. I'm going to give that a 50/50 as to whether or not circumstance allowed that. The number is arbitrary and without going back in time to record every charge we all made in 5th there's no way to get an accurate read so 50/50 is "fair".
If you met both of those conditions then you were getting into assault. If you did not meet those conditions though, you were pooched and had no way to know it until after you declared your intent. And then you just got shot to pieces, or your target got away in a transport. The core of the matter is that we now have "random charges", while before we had "unreliable charges". Change the word reliable if you like, but the fact is that unless you had an uncanny capability to measure distances 100% accurately 100% of the time just by looking at them, then your 6" charge range was unreliable. I'd also be curios to know how often people actually charged from EXACTLY 6" away, or anything more than 5" for that matter. "A lot" is not the kind of answer I'm looking for here, rather "75% of the time" which I would find hard to believe. I know that most of my charges were made from around the 4" range on average because I wanted to get as close as I could to charge. Exceptions being when I decided I was probably close enough and decided to shoot before charging rather than using fleet.

An00bis wrote:I never thought I'de say this, but I think Eldar need an update now more than Tau.
PeterPotamus wrote:bogged down as it is by pre-measuring added strictly in order to support shaky new mechanics, and everything randomized. So I guess my retort is, >> ( .Y .) <<
Twinlinked wrote:
you dont think pre-measuring speeds up the game?
A.
An00bis wrote:I never thought I'de say this, but I think Eldar need an update now more than Tau.
Twinlinked wrote:PeterPotamus wrote:bogged down as it is by pre-measuring added strictly in order to support shaky new mechanics, and everything randomized. So I guess my retort is, >> ( .Y .) <<
you dont think pre-measuring speeds up the game?
A.


Twinlinked wrote:I think it makes it faster because you measure and you have full information, before you roll a charge or anything you know it is X inches, or when you are moving into a shooting position you agree that you are in range or not.
It just makes for a friendlier faster game,
A.
An00bis wrote:I never thought I'de say this, but I think Eldar need an update now more than Tau.
Tumal wrote:tatz_101 wrote:I've been reading this topic for the last 20mins or so and I'm honestly a little confused why people are so upset about the random charge distances, more so about how much time and energy has been put into arguing about whether or not it's balanced/fair/whatever. I'm not a huge fan of the random charge distance but I accept it as necessary with the introduction of pre-measuring to 40k.
In some of our cases, we're bored at work and need a break :p
Orbital wrote: Why are we here? Are we worthy of love? After much consideration and inward searching, I've come to a simple but enduring perspective which guides me and even propels me, despite the persistent ambiguity that's woven into the postulated quandary as well as the satellite problems:
I like tits.

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