IG - How Many Tanks Is Too Much

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Re: IG - How Many Tanks Is Too Much

Postby Orbital » Fri Apr 13, 2012 11:56 am

LUTNIT wrote:And from a guard point of view it feels like our opponents get one round of close combat and we get none :roll:


One thing this game has taught me is that the grass is always greener. :)
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Re: IG - How Many Tanks Is Too Much

Postby ThisGuy! » Fri Apr 13, 2012 12:28 pm

Orbital wrote:
LUTNIT wrote:And from a guard point of view it feels like our opponents get one round of close combat and we get none :roll:


One thing this game has taught me is that the grass is always greener. :)

we can say that about any other game we play. I've seen the same in Warmachine (Khador is overpowered, blah blah blah), in Magic, etc. i just started this thread because i wanted to know what most people find offensive when playing against IG. I get that most of the time, really the player makes the game, meaning i can have an all out Tank army, but if i'm a jerk when i play, it doesn't really matter if i have the worst army ever, people still won't play me. now i'm no jerk (i think, lol), but i also don't want people to associate me with having the worst kinds of armies to play against.

i knew someone who played Warmachine and i was advised to not play against them becuase of bad sportsmanship (the person was simply out to win, not have fun, even if that meant making you cry in the process :cry:). most people i know will allow you to retake a move if you screwed up, others will simply offer advice instead and then you have the ones that make you pay for that error, in such brutal fashion, that you leave the store wondering what the future of the game has in store for you... hahaha

now if your thing is to win and to win in the most brutal fashion ever, that's cool, i don't judge, i just don't want to personally play that style of game, i'm more of a casual fun player, so i'll just make sure to stay away. for the most part, 40K players are awesome. I played magic back in the day and didn't like playing because it seemed everyone was so uptight at the time... everything was so serious, like it was life or death. I've had people scream at me for doing something wrong unknowingly... I've had people scream at others for "interfering" in the game, even though the person was commenting on the game. that took me right out of it. but 40K, especially with the hobby side of it, i've built, painted, converted more than i actually played. sad. :( i need to play more... i really do. anyone here go to FDB a lot?

but yeah, i'm excited to try out different army builds, especially the Sentinel Heavy list i want!! :)
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Re: IG - How Many Tanks Is Too Much

Postby Orbital » Fri Apr 13, 2012 12:34 pm

ThisGuy! wrote:
Orbital wrote:
LUTNIT wrote:And from a guard point of view it feels like our opponents get one round of close combat and we get none :roll:

One thing this game has taught me is that the grass is always greener. :)

we can say that about any other game we play...

Didn't mean to say that 40k is the only game in which this happens. I'm just saying it's the game that taught me it happens.
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Re: IG - How Many Tanks Is Too Much

Postby LUTNIT » Fri Apr 13, 2012 12:42 pm

Orbital wrote:
LUTNIT wrote:And from a guard point of view it feels like our opponents get one round of close combat and we get none :roll:


One thing this game has taught me is that the grass is always greener. :)


The grass is greener because it's fertilized with the blood of imperial guardsmen :evil:
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Re: IG - How Many Tanks Is Too Much

Postby Orbital » Fri Apr 13, 2012 12:45 pm

LUTNIT wrote:The grass is greener because it's fertilized with the blood of imperial guardsmen :evil:

I've taken too many templates in the face from IG to feel sorry for you. :)
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Re: IG - How Many Tanks Is Too Much

Postby ThisGuy! » Fri Apr 13, 2012 1:32 pm

Didn't mean to say that 40k is the only game in which this happens. I'm just saying it's the game that taught me it happens.

and i didn't mean to say that you meant to say that only 40K is where this happens... :lol:

Orbital wrote:
LUTNIT wrote:The grass is greener because it's fertilized with the blood of imperial guardsmen :evil:

I've taken too many templates in the face from IG to feel sorry for you. :)

Orbital, had you turned said guardsmen's blood into fertilizer, you would have that many templates less to eat in your face. lol

what do you play Orbital? i see you on here quite a bit, but i don't think i've met you at any store... seeing how rarely i've played. You should try playing against me, i don't seem to have that many templates... at least it's never crossed my mind to spam templates... until now!!!! :twisted:
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Re: IG - How Many Tanks Is Too Much

Postby Orbital » Fri Apr 13, 2012 1:41 pm

ThisGuy! wrote:Orbital, had you turned said guardsmen's blood into fertilizer, you would have that many templates less to eat in your face. lol

what do you play Orbital? i see you on here quite a bit, but i don't think i've met you at any store... seeing how rarely i've played. You should try playing against me, i don't seem to have that many templates... at least it's never crossed my mind to spam templates... until now!!!! :twisted:


I play Eldar in 40k. I played a lot in the store for many years (in fact, I think they got a bit sick of me). Then I took a break. Then I found I only played against good friends in private homes and stuff without making too big of a noise about it on the forums. Right now I'm working on a personal 40k project that I really want to finish by the end of the summer which will probably see me back in the stores again. I think my focus on Game Summit has largely wicked away my 40k thinking into making tables and planning events as opposed to asking "What will I do with my own personal army?"
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Re: IG - How Many Tanks Is Too Much

Postby Chimera » Fri Apr 13, 2012 1:55 pm

Sentinel spam would be awesome to see on the table. They're expensive models for their points so you don't often see them. Outflanking scout sentinels with AC and HKM could be pretty awesome: Six S7 and three S8 shots on side/rear armour is nothing to sniff at. With the advisor that grants +1 to reserve rolls they'd arrive in good time. You could take two scout squadrons and an armoured, closed-top squadron with lascannons to accompany your chimeras on the table. If you want to take advantage of all the IG tricks, add in a 30-man blob with commissar, three LCs, max PWs, and their command squad in a nearby chimera to issue "Bring it down!" orders. Then add in a couple heavy tanks.

Tough to beat.

[Edit]

Something like this:

HQ
CCS PW 3xMG MotF in Chimera
Priest EVSCRTR (joins blob)

TROOPS
PCS PW 3xFL in Chimera HF
30-man Infantry Blob Commissar 4xPW 3xGL 3xLC
Veteran Squad PW 3xPG in Chimera
Veteran Squad PW 3xMG in Chimera

FAST ATTACK
3 Scout Sentinels AC HKM
3 Scout Sentinels AC HKM
3 Armoured Sentinels LC

TOTAL = 1500

That's a ton of infantry and armour to clear away in a 1500 point game. At 1750 you can add in an executioner tank with PC sponsons and have another 20 points to spread around.
Tyranids, Hive Fleet Chimera (7,000 points)
> 1st Overall: Game Summit (GS) Skirmish Singles 2012
> 1st General: Petawawa 2013
> 1st Presentation: GS Golden Marine XV

Space Marines, Ultramarines (4,600 points)
> 1st Overall: GS Doubles 2013
Imperial Guard, Elysian Drop Troop Regiment (500 points)
Orks, Evil Sunz (1,275 points)
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Re: IG - How Many Tanks Is Too Much

Postby ThisGuy! » Fri Apr 13, 2012 2:55 pm

Sentinels do cost a lot but they are imo one of the coolest models for IG. That's it... all this sentinel talk will result in me makimg a sentinel list... :)
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Re: IG - How Many Tanks Is Too Much

Postby LUTNIT » Fri Apr 13, 2012 10:54 pm

I love running outflanking sentinel squadrons with autocannons but I find hunter killers to not really be worth the points. I snagged 7 sentinels for dirt cheap still on the sprue when the current guard codex came out so I haven't really added to them. I have 3x autocannon scout, 2x lascannon scout, and 2x plasma cannon armoured but find the lascannons to not be worth the points and armoured sentinels are still too weak since they have to sit in the main battle line due to no outflanking. I want to get a squadron of 3x multilaser scout sentinels to outflank to make them even cheaper and to hit artillery/support units. They have worked well against me so I figured I would give them a try.
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