It's worth noting also, with the Landspeeder Storm that the jamming beacon only interferes with the Opponent's deepstrikes, not your own, so if you have the scouts that're going to be in the speeder have a teleport homer too, you can double-whammy your opponent by bringing in backup while denying them theirs.
(It's not in the FAQ yet, but it's what the rules guys have consistently told me that if there's blanket effects like that, negative ones effect just the opponent, and positive ones just you/allies)
KrysDagger wrote:Any thoughts on what chapeter this sounds most like? Heavy use of scouts. Sure, any chapter's 10th if they are codex. Could also be any chapter trying to rebuild by running a serious scout/recruitment program.
The core of your list is similar to the scout-heavy one I was going to run for my Space Sharks/carcharodons: They're supposed to have an abnormally high number of Terminator suits, and have a large contingent of Scouts accompanying their forces for more intensive training. (So, I basically have at least two large units of termies and scouts, the storm, and a few thunderfires, and just add more of those depending on how big the game is)