"Gotta cap 'em all, CAP-IT-ALL!"
- hypothetical Cap-It-All Cup theme song
So either I'm going to take my Dark Eldar, and bring forth a "Live to Win" effort to get them all assembled and painted in time for the tourney, or I'm going to bring my venerable Blood Angels, and bring forth a similar, yet less extensive, effort to get them all painted to a better standard than currently presented.
If I were to take my Dark Eldar, this is how I'd roll. What do you guys think? What would work best in your opinion? What changes should be made for better killyness? How should I play the army? I've definitely played up the mobility aspect of the Dark Eldar, a d so I'd have to take advantage of that as much as possible.
Thanks:
HQ
Archon (60p)
Power Weapon
Phantasm Grenade Launcher
Ghostplate Armour
= 110p
ELITES
Incubi
9 Incubi
Klaivex
Murderous Assault
Raider
Flickerfield
Night shields
= 303p
TROOPS
Kabalite Warriors
10 Warriors
Shredder
Splinter cannon
Raider
Flickerfield
Night shields
= 185p
Kabalite Warriors
10 Warriors
Shredder
Splinter cannon
Raider
Flickerfield
Night shields
= 185p
FAST ATTACK
Reaver Jetbikes
9 Reavers
3x Grav-talon
= 228p
Scourges
10 Scourges
2x Heat lance
= 244p
Scourges
10 Scourges
2x Haywire blaster
= 244p
TOTAL = 1499p

