Okay, crazy idea (involves Valks)

Ask/Discuss about rules here.

Okay, crazy idea (involves Valks)

Postby An00bis » Sun Sep 19, 2010 7:29 pm

How would you feel playing against a counts-as Valkyrie modeled as a sub-terrainian apc? you know, like thunderbird 3, like Nod had in Tiberian sun: http://cnc.wikia.com/wiki/Subterranean_Armoured_Personnel_Carrier

basically it would ignore terrain as a skimmer by traveling underground... I just wouldn't use the grav shute insertion I guess :lol: is this too much of a stretch?
Armies
Tau Empire, Sa'Cea Specialized Warfare Expeditionary Fleet I'm gonna have to count this again
Imperial Guard, The Brotherhood of Nod 2,500 pts
Chaos Space Marines, (Alpha Legion) The Hydrafire Enclave 2,000 pts

iRobot, do you?
An00bis
The Scavenger King
 
Posts: 2740
Joined: Mon Dec 01, 2008 10:22 pm
Location: Bayshore area

Re: Okay, crazy idea (involves Valks)

Postby Steel Paladin » Sun Sep 19, 2010 7:36 pm

I'd be cool with it - but only if it were underground only before it Deep Strikes. The Skimmer rules would be weird to reconcile against it, though... but maybe it's a Subterranean VTOL APC!!! As soon as it comes out from underground, it fires off the jets, floats and makes the enemy ruin their pants... in a bad way!
Jordan
Game Summit Head Admin

Working On: Painting HGB Badlands terrain set. Running Heavy Gear tournament at Cangames this Sunday at 9am. Painting Hussar Gear Tanks. Assembling NuCoal Lancier Gears (HGB). Also a project to tie computer lighting to internal temperature.
Status: Chill but slightly panicked.
Plays: Humanist Alliance (Heavy Gear) 1000TV, and Blood Angels Space Marines (WH40k)
On Deck: HGB NuCoal Gears and Starter, Infinity (JSA or ALEPH), Flames of War (LW Belgians), Warmachine (Cyriss or Scyrah)

Blog - Pinterest - Flickr - Twitter
User avatar
Steel Paladin
Site Admin
 
Posts: 3433
Joined: Tue Dec 02, 2008 8:46 am
Location: Ottawa, ON

Re: Okay, crazy idea (involves Valks)

Postby An00bis » Sun Sep 19, 2010 8:24 pm

I was thinking it would deep strike onto the table, and then when it moves normally its just travelling underground but not very deep
Armies
Tau Empire, Sa'Cea Specialized Warfare Expeditionary Fleet I'm gonna have to count this again
Imperial Guard, The Brotherhood of Nod 2,500 pts
Chaos Space Marines, (Alpha Legion) The Hydrafire Enclave 2,000 pts

iRobot, do you?
An00bis
The Scavenger King
 
Posts: 2740
Joined: Mon Dec 01, 2008 10:22 pm
Location: Bayshore area

Re: Okay, crazy idea (involves Valks)

Postby natesnation » Sun Sep 19, 2010 8:47 pm

Sort of like a massive Bugs Bunny tunnel.
'The enemy of my enemy dies next'
- Lord Solar Macharius
Orbital wrote:
Crablezworth wrote:Good, EA can suck a bag of d**ks


Look at that! We agree on something. :)
User avatar
natesnation
 
Posts: 1588
Joined: Tue Jun 15, 2010 4:03 am
Location: Nepean, ON

Re: Okay, crazy idea (involves Valks)

Postby LUTNIT » Sun Sep 19, 2010 11:27 pm

Sounds interesting. I wouldn't have any trouble playing against it especially if its a sweet looking model (which isn't normally an issue with you :P )
User avatar
LUTNIT
 
Posts: 1324
Joined: Mon Aug 10, 2009 11:31 pm
Location: Ottawa, On

Re: Okay, crazy idea (involves Valks)

Postby Crablezworth » Mon Sep 20, 2010 1:52 am

I'd be down, how big would it be compared to a valk? How would the weapons be mounted?
Cinematic.... Narrative....

Yeah, well, that's just, like, your opinion, man.

Image
Q:Is it possible to be both a debbie downer and a negative nancy at the same time? A: Yes
User avatar
Crablezworth
 
Posts: 3427
Joined: Wed Feb 25, 2009 10:35 pm
Location: Ottawa ON

Re: Okay, crazy idea (involves Valks)

Postby Chimera » Mon Sep 20, 2010 6:49 am

Cool. Does it have any weapons? It'd be more satisfying if you make up a unit entry - how about this?

DEDICATED TRANSPORT
SUBTERRANEAN APC.....50 Points
BS3, F11, S11, R11

Composition: 1 APC

Unit Type: Tank

Transport Capacity: 12 models

Wargear: Heavy Drill

Special Rules: Heavy Drill: Used to tunnel the APC into position, the Subterranean APC may be placed in reserve and enter the game via Deep Strike, even if this rule is not being used in the current mission. The heavy drill may also be employed as weapon. When ramming (or being rammed by) another vehicle, treat the Subterranean APC's front armour as 13.
Tyranids, Hive Fleet Chimera (7,000 points)
> 1st Overall: Game Summit (GS) Skirmish Singles 2012
> 1st General: Petawawa 2013
> 1st Presentation: GS Golden Marine XV

Space Marines, Ultramarines (4,600 points)
> 1st Overall: GS Doubles 2013
Imperial Guard, Elysian Drop Troop Regiment (500 points)
Orks, Evil Sunz (1,275 points)
User avatar
Chimera
 
Posts: 1581
Joined: Sun Feb 21, 2010 10:27 am
Location: Nepean ON

Re: Okay, crazy idea (involves Valks)

Postby An00bis » Mon Sep 20, 2010 8:38 am

I love it... I think I will add that to my list of units that dont have rules close enough to them in the ig book. I was just throwing an idea around but I think ide make it an apoc only thing, as I'de give it the ability to re-deepstrike...awesome, Chimera :D
Armies
Tau Empire, Sa'Cea Specialized Warfare Expeditionary Fleet I'm gonna have to count this again
Imperial Guard, The Brotherhood of Nod 2,500 pts
Chaos Space Marines, (Alpha Legion) The Hydrafire Enclave 2,000 pts

iRobot, do you?
An00bis
The Scavenger King
 
Posts: 2740
Joined: Mon Dec 01, 2008 10:22 pm
Location: Bayshore area

Re: Okay, crazy idea (involves Valks)

Postby TrentL » Mon Sep 20, 2010 10:47 am

Pripyat used something just like that in GM with his Death Korps... though it was alot nastier than being rammed by AV13... I want to say large template STR10 might be wrong on that.
~~Something Whitty will go here one day~~
TrentL
 
Posts: 2883
Joined: Thu Feb 05, 2009 9:37 am
Location: Embrun

Re: Okay, crazy idea (involves Valks)

Postby crisaron » Fri Sep 24, 2010 1:31 pm

Why don't you use the forge world rules for the drill and VDR it?
User avatar
crisaron
 
Posts: 597
Joined: Thu Jan 21, 2010 2:37 pm

Next

Return to 40k Rules

Who is online

Users browsing this forum: No registered users and 1 guest