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Cap-It-All Cup 2012 Tournament Information
Scenarios
1 Deployment: Dawn of War
Scenario: Seize Ground, 3 objectives
2 Deployment: Spearhead
Scenario: Seize Ground, 3 objectives
3 Deployment: Pitched Battle
Scenario: Seize Ground, 4 objectives
4 Deployment: Spearhead
Scenario: Seize Ground, 5 objectives
Scoring
Generalship
Major Loss(1) Minor Loss(2) Tie(3) Minor Victory(4) Major Victory(5)
Major Loss: The opponent holds 2 or more objectives than you do OR your army has been completely wiped out, in which case objectives count no longer matters.
Minor Loss: The opponent hold 1 more objective than you do.
Tie: The opponent holds the same amount of objectives as you do.
Minor Victory: You hold 1 more objective than your opponent.
Major Victory: You hold 2 or more objectives than your opponent or you’ve completely wiped out your opponent.
Mostest Funnest Player
At the end of the day you will be asked to rate the funnest to least funnest players you’ve played. The funnest will receive 4points, 2nd will receive 3 points, 3rd will receive 2 points and 4th will receive 1 point.
We’re forcing this on you so to avoid the usual high all around sportsmanship scores. It’s not meant to be punitive, just a way of forcing a better gradient.
Mostest Funnest (best sportsman) will receive a prize; the results will also be used as a tie breaker in the event that two generalship scores are tied. Similarly, generalship scores will be used as tie breakers in the event that two sportsmanship scores are tied.
Coolest Army
At the start of the day you will be asked to choose 3 armies you think are the coolest and rank them from 1 to 3. 1 receives 3 points, 2 receives 2 points, 3 receives 1 point.
Note: cool doesn’t necessarily only encompass painting, take into account conversions, style, color choice, sexiness, fluff, rarity and so on.
Objective Slut
On your scoring sheets there will be place to mark how many objectives you and your opponent held. Whoever held the most objectives over the course of the day will win a prize.
Tournament Rules
Terrain: Before each round you will be given 5 minutes on top of game length to discuss and define each terrain piece with your opponent. This is very important as it will affect where objectives can or cannot be placed, how models interact with the board etc. Some of our custom terrain pieces are very large and detailed and would be difficult to define as solely one type of terrain. It’s worth noting that ruins have 4 pages of rules and both parties should be on the same page as to how they will be played (climbing, melting through walls etc). .
Objectives size: 40mm. We will be providing the objective markers in the form of poker chips. If you wish to bring your own objectives on 40mm bases feel free, however your opponent will have veto power of their use. We find poker chips work well due to their bright colors and their low profile.
Objectives in 3D environments: Objectives are considered held if a troop choice is within 3 inches of the objective marker. This may be measured spherically. What this means is an objective may be held or contested by models higher or lower than it. The measurement can be made from the base or head of a model and for vehicles any part of the hull.
Note: Your pre game discussion about terrain should also include where objectives can or cannot be placed. The only restriction on placement in the BBB is impassable terrain, however some of our terrain features are very large and that may prove too restrictive so we leave that decision up to you and your opponent.
The most important rule: If a rule issue or question arises during the course of the game feel free to contact a tournament organizer. If the rule has a simple solution we will go with that, however if the issue is grey and not yet solved by errata or FAQ we will simply advise players to roll off.
Note: If the issue is terrain related, tournament organizers will ask you how you and your opponent defined said terrain piece. If the issue omission of rules (neither of you discussed it, both had different assumptions) we will forced to make you roll off and the terrain piece will be played as such for the rest of the game.
Vehicles explosions: We will not be using craters. Feel free to use dice or other markers to mark the outline of the hull. The dice or counter outline counts as a crater (4+ cover, area terrain).
Note: Skimmers with larger oval flying bases may not use their hull as the outline of the crater; they must instead use their oval base.
Prizes
Generalship: 50$ gift certificate
Mostest Funnest Player: 25$ gift certificate
Coolest Army: 25$ gift certificate
Objective Slut: 20$ gift certificate
Questions: Please feel free to ask questions in the thread or via pm to myself or sallieman.

