2400pts of Trees

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2400pts of Trees

Postby Zamfir » Tue May 01, 2012 12:10 pm

Drycha
Branchwraith
Branchwraith
Branchwraith - level 1 wizard -
Branchwraith - cluster of radiant's, level 1 wizard -
Branchwraith - a befuddlement of mischief, level 1 wizard -
Branchwraith

Dryads - 8 -
Dryads - 8 -
Dryads - 8 -
Dryads - 8 -
Dryads - 8 -
Dryads - 10 -
Dryads - 20 -

Treekin - 4 -
Treekin - 4 -

Treeman

thats the first list I do have a second in the works with a Treeman Ancient
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Re: 2400pts of Trees

Postby KrysDagger » Tue May 01, 2012 12:42 pm

Can Dryads be 20 stong ? The book is older and I think there was a cap of 12 on them (but could be mistaken, been a long time since I had my WE on a table).
That list is so flamable that dwarves everywere are dusting off their flame cannons :) ..
I think anything different done with WE is good right now. The book is so dated that most people probaly don't know what to expect from them, and certainly won't expect hero spam and no shooting :)

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Re: 2400pts of Trees

Postby Khain » Tue May 01, 2012 1:03 pm

nope he's good. their unit size is from 8 to 20.
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Re: 2400pts of Trees

Postby Zamfir » Tue May 01, 2012 1:05 pm

I know what armies to avoid with this list lol
but is Drycha a good idea or should I put in a treeman ancient instead
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Re: 2400pts of Trees

Postby Stonecutter » Wed May 09, 2012 8:08 pm

You will need drycha for the +2 to dispelling, the extra dispel dice and her ability to hide units and have them deploy later in the game. With the never miss artillery in 8th ed, treemen are generally free points against any gunline that include a cannon. Based on my own experience with woodelves, I would beef up the dryad units since 8 will do nothing other than give you a free deployment. I have found 12 to be the new minimum size unit for dryads and prefer 15-16 to get them to a point where they can survive a few rounds of combat, especially if you are fighting a horde.
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Re: 2400pts of Trees

Postby Jean1951 » Fri May 11, 2012 6:07 pm

Hello,

Well there will be no shortage of firewood.

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Re: 2400pts of Trees

Postby nife » Tue May 22, 2012 3:40 pm

You better not roll a Blood and Glory scenario with this list. :shock:
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Re: 2400pts of Trees

Postby Doomwolf » Wed May 30, 2012 11:25 pm

My experience is that if you only have one or two tempting artillery targets, they tend to get blown away in the first couple of turns. I'd be interested to see the list with the treeman ancient (ancient+stock treeman+ 2-3 units of treekin would force your enemy to spread their fire a bit more).

One thing you could do to the basic list here is drop a branchwraith and a small dryad unit to bulk one of the treekin units to 6 models (possibly with a treeking elder, your call) as it allows you to concentrate 18 S5 attacks on a smallish frontage (three 40mm bases, the unit is 120mm wide, same as dwarf/empire infantry deployed six across, or orcs/marauders/sarus deployed five across). I remember seeing a post on Asrai.org where someone was reporting great success with this tactic.
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Re: 2400pts of Trees

Postby danny1995 » Wed Oct 24, 2012 5:35 pm

Only problem with the four treekin units is that you don't get any ranks, I know Wood Elves don't focus on ranks, but if you hit the flank you can now disrupt whatever unit you're hitting, thats a good thing, so see if you can bump one up to 6 models
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