I don't care if the same guy wins best painted at five different events with the same list, different list.....to me that comes down to one thing, how about you paint your army better, learn to do a better job, spend more time on it than blasting people who win cause their stuff looks better than yours. The armies for the most part are also judged by the players as well.....
(I mean this in the most light hearted way)
Painting a ton of infantry stands has to be more satisfying and they may not get judged that well because they don't have the 'wow' factor like vehicles tend to attract the eye.
I know just having painted 10 tanks total, that I am still trying to get better. I had my AUS Crusaders done and ready in my eyes, until game night and some people were saying "Matt....um, you plan on finishing those?" I assured them they looked awesome, and yet after a quick drybrush demo and an intro to the wonderful world of 'washing' the following week the same guys were blown away by the difference and how good they looked. One of them even suggested his Crusaders may look too dark and he may have to retouch or redo them. **cough** Varnish **cough**
Here's what I was turning out as 'ready' back when I started in Feb'12
Which later turned into this, after some spending some time on them the following week.
This game system is great, the rules are easy for the most part to understand for new players. I think playing six turns in some cases can be difficult, I say we allow 15 mins for a 'deployment' phase. So your matchups and table assignments would be posted, you would have to have an administrative pause in between each game. Announce the mission and those players would get to their table, and be under a 'clock' of 15 minutes to look over the mission, meet their opponent and deploy their forces as per the mission. On the hour, the game starts and everyone has started their game at the same time. I noticed some games had deployments done and were rolling dice before some other tables had just finished their setup. My ideal tournament schedule would be similar
1045-Players Deployment Phase
1100-1300 Rd One
1545-1630 Dinner Break (Paint Judging, or as we like to call it: "See if Dennis did a good enough job to win again")
1700-1900 Rd Three
1915-2000-Winners, prizes, stories.
I left a 15 min gap in between matchups/deployment for bathroom breaks, smokers.....gross, and gives organizers a fudge factor for setting up red vs blue, tech problems etc.....