Big thanks to RKelly and Pripyat

A game for those who like their World War II re-enactments very, very small.

Re: Big thanks to RKelly and Pripyat

Postby Mike_a » Wed Jul 11, 2012 9:33 am

By the way who do we have to contact to sign up for the next Tournament (Brett again?) and do we have to declare now wether we want to play axis or allied?


Thanks;
Mike
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Re: Big thanks to RKelly and Pripyat

Postby Diragi » Wed Jul 11, 2012 10:22 am

CA$H wrote:Hell, all sports have penalties for "unsportsman-like conduct" and the like, so I can see why Battlefront has software that incorporates sportsmanship.

True it is a "soft score" but the argument could be made that so is generalship to an extent - if you muscle your interrpretation of rules onto your opponent, slow play for the win, etc........does a player like this (on the assumption sportsmanship shouldn't count) deserve "best overall" ? (which is what I think most people are after no?


IMHO Sportsmanship is a fine balance; don't give it enough weight then people who take liberties with rules, etc aren't penalized enough and give it too much weight then it's a high variance "popularity contest".

I think the tip sheet for the painting scores was a really good idea, perhaps we can extend that to sportmanship as well ie: everyone starts at 10 pts and then you deduct points (as per suggestions on the sheet). Otherwise, as you can see on the results, you have a massive variation in scores when 95% of the values (just a guess) are 4s or 5s. [note: or maybe just suppress the raw scores and only report the rankings! ;)]

Anyways; this are just ideas for next time -- the location, space in the room, projector, prize support, beer, red v blue, quality of the boards etc, etc were all top notch -- every tournament is getting better and better so kudos for that.
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Re: Big thanks to RKelly and Pripyat

Postby Theterrainguy » Wed Jul 11, 2012 3:09 pm

I am sad I missed it, looked great from the pics and I know the quality of tables and players was great. This disucssion is more meant to help fine tune things, I go through it here all the time.

Side note - I have been using a rule here in all my events for the past two years - its a rule that if missions that require 6 turns to be played (as stated in the victory conditions) and do not reach 6 turns by the time limit (for whatever reason - players argue to much, slow playing defenders, etc) the default of the defender winning does not happen. Instead the mission is treated as a fair fight - and points awarded according to platoons destoryed. For some this was a shocker - some like it and some do not. The really funny thing is, this rule I made is being employed for the ETC, and according to the TO there been happening for the past 2 years in Poland and last year in Germany. I suppose the point is there is not hard and fast tournament rules, so I say when the TO decides on the points/percentage thing its their call. Hard to please everyone, but at the same time if you take consideration for the majority I think you get a better product (tournament).
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Re: Big thanks to RKelly and Pripyat

Postby Pripyat » Wed Jul 11, 2012 7:48 pm

Mike_a wrote:By the way who do we have to contact to sign up for the next Tournament (Brett again?) and do we have to declare now wether we want to play axis or allied?


Thanks;
Mike


Hey Mike,
You can contact me via PM or email. There is no need to declare army allegiance at this point and we might run it differently so it might not be Red vs Blue. I liked it but it does create some headaches...please let us know what you thought of the format etc....
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Re: Big thanks to RKelly and Pripyat

Postby yvon » Wed Jul 11, 2012 9:03 pm

its a rule that if missions that require 6 turns to be played (as stated in the victory conditions) and do not reach 6 turns by the time limit (for whatever reason - players argue to much, slow playing defenders, etc) the default of the defender winning does not happen. Instead the mission is treated as a fair fight - and points awarded according to platoons destoryed.


i kind of like this idea

Also since i head to get on the road and i didn't have any cash on me i'd like to know when we can sign up for the next event ?
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Re: Big thanks to RKelly and Pripyat

Postby PhantomRescue » Thu Jul 12, 2012 9:18 am

I don't care if the same guy wins best painted at five different events with the same list, different list.....to me that comes down to one thing, how about you paint your army better, learn to do a better job, spend more time on it than blasting people who win cause their stuff looks better than yours. The armies for the most part are also judged by the players as well.....
WHAAAAAA!!!! :cry: (I mean this in the most light hearted way)

Painting a ton of infantry stands has to be more satisfying and they may not get judged that well because they don't have the 'wow' factor like vehicles tend to attract the eye.
I know just having painted 10 tanks total, that I am still trying to get better. I had my AUS Crusaders done and ready in my eyes, until game night and some people were saying "Matt....um, you plan on finishing those?" I assured them they looked awesome, and yet after a quick drybrush demo and an intro to the wonderful world of 'washing' the following week the same guys were blown away by the difference and how good they looked. One of them even suggested his Crusaders may look too dark and he may have to retouch or redo them. **cough** Varnish **cough**

Here's what I was turning out as 'ready' back when I started in Feb'12
Image
Which later turned into this, after some spending some time on them the following week.
Image

This game system is great, the rules are easy for the most part to understand for new players. I think playing six turns in some cases can be difficult, I say we allow 15 mins for a 'deployment' phase. So your matchups and table assignments would be posted, you would have to have an administrative pause in between each game. Announce the mission and those players would get to their table, and be under a 'clock' of 15 minutes to look over the mission, meet their opponent and deploy their forces as per the mission. On the hour, the game starts and everyone has started their game at the same time. I noticed some games had deployments done and were rolling dice before some other tables had just finished their setup. My ideal tournament schedule would be similar to this:
0930-Registration
1015-Registration Closed
1030-Matchups Posted
1045-Players Deployment Phase
1100-1300 Rd One
1315-Matchups Posted
1330-Deployment
1345-1545Rd Two
1545-1630 Dinner Break (Paint Judging, or as we like to call it: "See if Dennis did a good enough job to win again")
1630-Matchups Posted
1645-Deployment
1700-1900 Rd Three
1915-2000-Winners, prizes, stories.

I left a 15 min gap in between matchups/deployment for bathroom breaks, smokers.....gross, and gives organizers a fudge factor for setting up red vs blue, tech problems etc.....
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Re: Big thanks to RKelly and Pripyat

Postby Pripyat » Thu Jul 12, 2012 12:49 pm

I guess we know who is running the next event then... :)
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Re: Big thanks to RKelly and Pripyat

Postby PhantomRescue » Thu Jul 12, 2012 6:03 pm

Pripyat wrote:I guess we know who is running the next event then... :)


That would allow the rest of the DD Club to play! I am cool with that. I'll have to ask some friends if I can get some terrain.... ;)
If the interface for the software is useful, I would be fine with having a look at the tournament package.
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Re: Big thanks to RKelly and Pripyat

Postby Pripyat » Thu Jul 12, 2012 7:51 pm

I think that is definitely worthy of a discussion. The software is nice but really lacks a few features that would be easy enough to accomplish in a spreadsheet...
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Re: Big thanks to RKelly and Pripyat

Postby Diragi » Thu Jul 12, 2012 8:56 pm

MS Access might give a bit more oomf than a spreadsheet.
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