that raider pivot seems flat-out illegal. The rules aren't written well enough to encompass this sort of prattle, but what the heck guys?
this defines win at all costs.
Orbital wrote:Crablezworth wrote:Good, EA can suck a bag of d**ks
Look at that! We agree on something. :)
natesnation wrote:this defines win at all costs.
natesnation wrote:that raider pivot seems flat-out illegal. The rules aren't written well enough to encompass this sort of prattle, but what the heck guys?
this defines win at all costs.

An00bis wrote:also, since raiders cant infiltrate (I hope..?) just make sure you dont deploy right on your starting line.
Henshini wrote:I think the morale of the story is, gw could have just said 'no' in the FAQ, but instead took the lowest road possible, were dicks and said 'RTFM nooooobs, lololololol'.
Page 11 of the BRB, "Turning and Facing" wrote:As you move the models in a unit, they can turn to face any direction, without affecting the distance they are able to cover...." (emphasis added).
Steel Paladin wrote:So maybe I should stick with my mostly-painted Blood Angels and just touch them up this time around - I'd probably require way too much new stuff to optimize the DE list for the CiA Cup. My two Tactical, two Assault list should come in handy then.
Thanks for all the constructive criticism, guys! Watch for a Blood Angels list soon!
LUTNIT wrote:natesnation wrote:this defines win at all costs.
It's for a tournament. If you don't like it, don't play in tournaments.
I have totally different mindsets for playing friendly/pickup games and playing in a tournament with cash prizes. In a friendly game I would roll my eyes at this, in a tournament I would expect it.
I have no doubt in my mind that this is used unintentionally in every game that involves a vehicle turning. You may not do it on purpose and you may not even think about it but if you have played 40k you have used vehicle rotation to gain advantage over your opponent. This is just distilling it down and using it to maximum effect. Simply by turning a vindicator to fire its demolisher cannon at something that is on its flank is giving you an inch or so of extra range vs. not turning (which means you couldn't actually fire at that target.) The turret on a Leman Russ is forward a bit from centre of the hull so turning the entire vehicle instead of just the turret gives you around 1/2" of extra range. A land raider can deploy out it's side but if it turns to face what its cargo is assaulting you gain a little less than 1" to your assault range and it looks better when it's facing what it's attacking. This is a fact of every vehicle (other than walkers I guess) in 40k that I can think of but it just isn't used intentionally or at least isn't said out loud to be used intentionally to gain advantage.
The design of the DE raiders just means it's a larger advantage than with boxier vehicles. As Crab said it is unavoidable unless every vehicle was a sphere.
It's just like using infiltrating squads to totally block the enemy board edge so anything that comes in from reserve that can't fly or tank shock dies automatically. It's a huge dick move in a friendly game and may make me pack up and leave but in a competitive tournament isn't against any rules.
Orbital wrote:Crablezworth wrote:Good, EA can suck a bag of d**ks
Look at that! We agree on something. :)
LUTNIT wrote:natesnation wrote:this defines win at all costs.
It's for a tournament. If you don't like it, don't play in tournaments.

Crablezworth wrote:I'm gonna make a thread for this, sorry jordan.
http://www.gamesummit.ca/forum/viewtopic.php?f=16&t=10204
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