2000pts of Nurgel WoC

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2000pts of Nurgel WoC

Postby Thunderst » Tue Feb 03, 2009 6:05 pm

2000pts Nurgel

Loard

Sorcer Lord 399pts
lvl 4
Mark of Nurgel
Barded Chaos steed
Conjoined Homunculus
Skull of Katam
Necrotic Phylactery

Hearos
Chaos Sorcer 146pts
Mark of Nurgel
Barded Chaos Steed
scrol

Chaos Sorcer 146pts
Mark of Nurgel
Barded Chaos Steed
scrol

Core

7 Marauder Horsemen 172pts
Full Command
Light Armour
Flails
Mark of Nurgel

7 Marauder Horsemen 172pts
Full Command
Light Armour
Flails
Mark of Nurgel

7 Marauder Horsemen 172pts
Full Command
Light Armour
Flails
Mark of Nurgel

7 Hounds 42pts

7 Hounds 42pts

7 Hounds 42pts

Special

5 Knights 260pts
Standared, Musican
mark of Nurgel

5 Knights 260pts
Standared, Musican
mark of Nurgel

4 Chaos Orgers 164pts
Full command
mark of Nurgel
Chaos Armour
Extra Hand weapon

Rare
n/a

Total 2000pts

the only thing i'm realy debating is droping one of the hound units and giving the other two poison as i plan to use bfsp spiders as i think them more Nurgely

coments consurns cry's for some wine to go with this.....
Orbital101 wrote:In other words - and I mean this without so much as a hint of irony or sarcasm - stop trying to apply logic and common sense to the game or the models. You'll only make yourself angry.

Orbital101 wrote:Except for the fact that I'd be playing against Manidow, a guy who's so bad at 40k he thinks a cocked dice roll means the dice accidentally fell down your pants.


My Blog http://imperal-might.blogspot.com/
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Re: 2000pts of Nurgel WoC

Postby Stonecutter » Tue Feb 03, 2009 11:20 pm

If you are going to be relying on a fair amount of magic then I think the infernal puppet is a must. Being able to adjust the inevitable miscast in your favour (or your opponents illfavour) is an unbelievable bargain at 35 points. Also, the conjoined homuculus is a dangerous item for your 4th level sorcerer. With a leadership of only 8, he will be failing the stupidity check the next turn about 1/3 of the time and thus unable to cast or do anything other than stumple forward half movement along with whatever unit he happens to be in. The only major weakness is a lack of static combat resolution but if you use the knights in tandem with flank charges from dogs or marauder horsemen, you should be fine. While you will be vulnerable to shooting, you have disposable meat shields and by turn 2 you should be across the board. A fast moving list that should be fun to play IMO.
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Re: 2000pts of Nurgel WoC

Postby Thunderst » Sat Feb 07, 2009 12:55 am

maid some changes

Lord

Sorcerer Lord 399pts
lvl 4
Mark of Nurgle
Barded Chaos steed
Skull of Katam
Necrotic Phylactery

Exalted Hero 201pts
Mark Of Nurgle
Chaos Steed
Chaos Runesword
Favor of the gods

Core

7 Marauder Horsemen 179pts
Full Command
Light Armour
Flails
Javelins
Mark of Nurgle

7 Marauder Horsemen 179pts
Full Command
Light Armour
Flails
Javelins
Mark of Nurgle

7 Marauder Horsemen 179pts
Full Command
Light Armour
Flails
Javelins
Mark of Nurgle

7 Hounds 63pts
Poison attacks

Special

5 Knights 260pts
Standard, Musician
mark of Nurgle

5 Knights 260pts
Standard, Musician
mark of Nurgle

6 Chaos Ogres 350pts
Full command
mark of Nurgle
Chaos Armour
Extra Hand weapon

Rare
n/a

Total 1971pts

don't know what to do with the other 29 points

*edit mucked up the math
Last edited by Thunderst on Sun Feb 08, 2009 1:05 am, edited 3 times in total.
Orbital101 wrote:In other words - and I mean this without so much as a hint of irony or sarcasm - stop trying to apply logic and common sense to the game or the models. You'll only make yourself angry.

Orbital101 wrote:Except for the fact that I'd be playing against Manidow, a guy who's so bad at 40k he thinks a cocked dice roll means the dice accidentally fell down your pants.


My Blog http://imperal-might.blogspot.com/
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Re: 2000pts of Nurgel WoC

Postby Stonecutter » Sat Feb 07, 2009 9:48 am

The army still lacks static combat resolution and for that reason alone I think it would be worth investing in a couple of magic banners since command has already been paid for. A warbanner for the knights and the festering shroud for the ogres (bigger base means more models testing) would help even the odds.
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Re: 2000pts of Nurgel WoC

Postby Thunderst » Sat Feb 07, 2009 12:33 pm

ogers can't take a magic baner
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Re: 2000pts of Nurgel WoC

Postby Stonecutter » Sat Feb 07, 2009 9:55 pm

Thunderst wrote:ogers can't take a magic baner

Poor Ogres!! At least it makes it easier to find the points as only the knight's need banners :)
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