How does this list sound? its beaten my dwarfs, but they aren't the solidest army out there.
Lord
Saurus Oldblood - Hand weapon, light armour, shield, Cold One, Burning Blade of Chotec (-2 enemy armour save, flaming attacks), Enchanted Shield (+2 to armour save), Glyph Necklace (5+ ward) - 246 points
Heroes
Skink Priest - Hand weapon, level 2 wizard (lore of Heavens), dispel scroll, ancient stegadon with Engine of the Gods, Plaque of Tepok (1 extra spell), power stone (+2 dice to cast 1 spell) - 440 points
Skink Chief - Hand weapon, shield, light armour, Staff of the Lost Sun (16” range, S5, 3x multiple shots) - 94 points
Core
16 Saurus - Hand weapons, shields, spears, full command - 222 points
20 Saurus - Hand weapons, shields, full command - 250 points
12 Skink Skirmishers - Hand weapons, blowpipes, Skirmisher Brave - 90 points
16 Skink Skirmishers - Hand weapons, shields, javelins, Skirmisher Brave - 134 points
Special
7 Cold One Cavalry - Hand weapons, spears, shields, Cold Ones, full command, Sun Standard of Chotec (enemies at -2 to hit when shooting from within 12”, -1 to hit outside 12”) - 335 points
10 Temple Guard - Hand weapons, halberds, shields, light armour, full command, War Banner (+1 combat resolution) - 195 points
Like I said, they've beaten my dwarfs (whose list is posted on the forum too), but that doesn't mean much.
Does this army look sound? Or are there any changes that can be made to improve it?
All suggestions are welcome, but preferably ones that don't involve buying new stuff.
The only models left over that are not used in this army are two Kroxigor, and possibly a Saurus hero on foot and/or 16 more saurus if they present themselves before the tournament.
Looking forward to your feedback, eagerly as always.
Cheers,
monkeypants
