Ogre Kingdoms 2000 points in 8th

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Ogre Kingdoms 2000 points in 8th

Postby theroyalfalcon » Fri Jul 23, 2010 12:55 pm

So I bought what I needed to build an army that was made up of 3 units 5x2 towards the end of 7th but before 8th was announced to be coming. Given how many other projects I had I didnt end up getting to them until after 8th was announced so I then shelved them again until now so that I could see how they would work in 8th. This is what I have come up with and suggestions would be valued.

Lords:
Tyrant: General, Heavy Armour, DragonBane Gem (2+ Ward v flaming), Sword of Swift Slaying(Always Strikes First), Giantbreaker(+1Str, never refuse challenge, never flee, must include slavegiant)
Slaughtermaster: Gold Sigil Sword(Initiative 10), Halfling Cookbook(reroll wound dice when suffers wound from bonecrusher/toothcracker, suffers wound from trollguts on 4+)
total:499pts (25%)
Heroes:
Bruiser: Heavy Armour, Battle Standar Bearer: Rune Maw(redirect enemey spells on 2+ to friendly within 6")
Hunter: Arabyan Carpet
total: 374pts (19%)
Core:
Bulls: 6x4 block (21 models plus 3 characters) Crusher, Standard Bearer, Extra Hand Weapon
Gnoblar Fighters: 10x5 (46 models, so last rank is not full due to lack of points, could remove heavy armour from tyrant and bruiser to fill this rank)
total: 951pts(48%)
Rare:
Slavegiant
total: 175pts(9%)
total: 1999pts

So the theory is giant unit of Bulls with Tyrant, SM and BSB crushing hopefully anything in their path with the Gnoblars trying to keep up so that I can redirect offensive spells away from the Bulls onto them and given the size of unit maybe even do something in combat. In theory the Tyrant is supose to be a challenge winner and I thought it would be entertaining to have both lords be rediculously fast in combat as if trying to one up each other. The Hunter either warmachine hunts or just floats on the enemy's flank firing his bolt thrower since he can fly due to the carpet. The Slavegiant flanks things to help the big units, plus I needed him for the giantbreaker big name and I got a forgeworld giant from Marty that I want to use. So yeah any thoughts?
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Re: Ogre Kingdoms 2000 points in 8th

Postby Suicide_King » Fri Jul 23, 2010 1:46 pm

You need a minimum of 3 units, and monsters don't count towards the minimum. You only have 2. So drop that unit of ogres down to 18 (still will count as horde), and buy another unit of 6. That is a smart idea anyway as you will need support units to protect your flanks anyway.

I would personally give your lord a 4+ward save and a great weapon. Always strike first is not as powerful as before with the step up rule. Though he is more powerful in a challenge as you currently have him equipped.
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Re: Ogre Kingdoms 2000 points in 8th

Postby theroyalfalcon » Fri Jul 23, 2010 2:34 pm

Suicide_King wrote:You need a minimum of 3 units, and monsters don't count towards the minimum. You only have 2. So drop that unit of ogres down to 18 (still will count as horde), and buy another unit of 6. That is a smart idea anyway as you will need support units to protect your flanks anyway.

where does it say that monsters do not count I only see that lords and heroes do not count?
My theory for flank protection is the slavegiant on one and the gnoblars on the other as if they die they dont cause panic and only cost 100 points but yeah that could cause a weakness on the one flank.
if the slavegiant does not count to min 3 units then I may change up the gnoblars to 2 min units just to sit on the bull flanks.
Suicide_King wrote:I would personally give your lord a 4+ward save and a great weapon. Always strike first is not as powerful as before with the step up rule. Though he is more powerful in a challenge as you currently have him equipped.

he use to have a thundermace (great weapon stone thrower) before the new items became available but I figure there should be something that can fight in a challenge in the unit. I do agree outside a challenge he wont be that good. also if I were to give him a generic great weapon and armour of destiny (heavy armour and 4+ ward) I would have to remove giantbreaker, sword of swiftness and the gold sigil sword from the slaughtermaster. Ok so maybe that is not a big deal and would get me 5 extra point so I could add another 3 gnoblars to the unit. I guess the real question is whether it is better to build him to fight in general or in a challenge.

based on the second point the list would look like this:
Tyrant: General, Great Weapon, DragonBane Gem (2+ WS v flaming), Armour of Destiny (Heavy Armour, 4+ ward)
Slaughtermaster: Halfling Cookbook(reroll wound dice when suffers wound from bonecrusher/toothcracker, suffers wound from trollguts on 4+)
Bruiser: Heavy Armour, Battle Standard Bearer: Rune Maw(redirect enemey spells on 2+ to friendly within 6")
Hunter: Arabyan Carpet
Bulls: 6x4 block (21 models plus 3 characters) Crusher, Standard Bearer, Extra Hand Weapon (could remove gnoblars to get bellower)
Gnoblar Fighters: 10x5 (49 models, so last rank is not full due to lack of points)
Slavegiant

or

based on the second point the list would look like this:
Tyrant: General, Great Weapon, Heavy Armour, Dragonhelm (+1 to armour save, 2+ WS v flaming), Talisman of Preservation(4+ ward)
Slaughtermaster: Halfling Cookbook(reroll wound dice when suffers wound from bonecrusher/toothcracker, suffers wound from trollguts on 4+)
Bruiser: Heavy Armour, Battle Standard Bearer: Rune Maw(redirect enemey spells on 2+ to friendly within 6")
Hunter: Arabyan Carpet
Bulls: 6x4 block (21 models plus 3 characters) Crusher, Standard Bearer, Extra Hand Weapon (could remove gnoblars to get bellower)
Gnoblar Fighters: 10x5 (47 models, so last rank is not full due to lack of points)
Slavegiant

but now the question is it better to have the tyrant generic killy or challenge killy? and if generic then 1st or 2nd version?
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Re: Ogre Kingdoms 2000 points in 8th

Postby Death_by_Taxes » Fri Jul 23, 2010 3:21 pm

The Hunter is move or shoot, so you probably wont get too many shots off. And in my experience, he doesn't do all that much, but I use him 'cuz I like the model.
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Re: Ogre Kingdoms 2000 points in 8th

Postby theroyalfalcon » Fri Jul 23, 2010 3:29 pm

Death_by_Taxes wrote:The Hunter is move or shoot, so you probably wont get too many shots off. And in my experience, he doesn't do all that much, but I use him 'cuz I like the model.


He isnt the first character I have used this way, you can do the same in the beastmen book, so I do know that I wont get many shots but I think it will be entertaining especially if I were to get the araby maneater to match the carpet.
Last edited by theroyalfalcon on Fri Jul 23, 2010 3:41 pm, edited 1 time in total.
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Re: Ogre Kingdoms 2000 points in 8th

Postby Dead » Fri Jul 23, 2010 3:33 pm

The Hunter is move or shoot, so you probably wont get too many shots off. And in my experience, he doesn't do all that much, but I use him 'cuz its the only model i have painted.

fixed your post for ya james
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Re: Ogre Kingdoms 2000 points in 8th

Postby Death_by_Taxes » Fri Jul 23, 2010 3:35 pm

Dead wrote:
The Hunter is move or shoot, so you probably wont get too many shots off. And in my experience, he doesn't do all that much, but I use him 'cuz its the only model i have painted.

fixed your post for ya james


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Re: Ogre Kingdoms 2000 points in 8th

Postby theroyalfalcon » Fri Jul 23, 2010 10:27 pm

so realized that there is little point spending points on the extra hand weapon as it only gains me 3 attacks per round and gives up the armour piercing rule.
with extra hand weapons:
3 cmd models in front rank 3+1, 4+1, 3+1, second rank would be 3+1 x6 but since max at 3 attacks for second rank only. total # of attacks=4+5+4+3x6=31 @ Str4
with no extra hand weapons:
3 cmd models in front rank 3, 4, 3, second rank 3 x6. total # of attacks=3+4+3+3x6=28 @ Str4 armour piercing

the second option seems better, now the question is what to spend the extra points on?
my one thought is change the hunter to Hunter: Sabertusk, Sabertusk, Longstrider(+1Mov), Sword of Might (+1 Str) and add a bellower but still have 30 some points left could also add another bull and maybe a gnoblar or 2
other thought is more drastic:
remove the extra hand weapons, hunter, gnoblars, change bsb to have rampager's standard (reroll charge), add bellower, and unit of leadbelchers at 3x2

anyways any thoughts?
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