New guy rules Q

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New guy rules Q

Postby Henshini » Fri Aug 06, 2010 2:36 pm

Is there any circumstances where a model not directly hit by an AoE would take a full POW hit instead of a half POW hit? In my first game my opponent had gunmages and the Black 13th, among other things, and there were times where he told my all the units under the blast took full POW damage.
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Re: New guy rules Q

Postby Pylon » Fri Aug 06, 2010 4:45 pm

Henshini wrote:Is there any circumstances where a model not directly hit by an AoE would take a full POW hit instead of a half POW hit? In my first game my opponent had gunmages and the Black 13th, among other things, and there were times where he told my all the units under the blast took full POW damage.


Only blast damage is halved. If it says something like "everything hit takes a POW XX damage roll" like it does with Mage Storm in the Broke 13th then it's not blast damage and so it isn't halved and it's not negated by abilities such as Force Barrier.
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Re: New guy rules Q

Postby Henshini » Sat Aug 07, 2010 9:21 am

So with the gunmages Arcane inferno(you can look it up in Prime), it just says the attack becomes AoE 3", it doesn't explicitly say that all models hit take a POW x hit, so it works like regular AoE?
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Re: New guy rules Q

Postby Pylon » Sat Aug 07, 2010 1:43 pm

Yeah, it would just work as a standard AoE attack so only the model directly hit would take the full POW while anything not directly hit would take a blast damage roll at half the POW.
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Re: New guy rules Q

Postby Snarl » Sun Aug 08, 2010 4:40 pm

I just scanned my book and the rules don't support this. The AoE options are (not word for word):

Black 13th:
Mage Storm (Ryan only) - Make ranged attack with this weapon with AOE 4. Also makes a smoke cloud and models ending a turn or moving into it suffer power 12 damage roll.

ATGM:
Arcane Inferno (order) whole unit combine attacks for 1x AoE 3.

And off the top of my head, the only warcaster that can affect blast damage is Madhammer, and he just adds a 1 die boost to it.

Long story short, your opponent played it wrong.
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Re: New guy rules Q

Postby Pylon » Sun Aug 08, 2010 5:03 pm

Snarl wrote:I just scanned my book and the rules don't support this. The AoE options are (not word for word):

Black 13th:
Mage Storm (Ryan only) - Make ranged attack with this weapon with AOE 4. Also makes a smoke cloud and models ending a turn or moving into it suffer power 12 damage roll.


"Make a ranged attack with this weapon with AOE 4. Models hit suffer a POW 12 magical damage roll." (Forces of Warmachine: Cygnar, Page 110) I think that makes it pretty clear that any model touching the AOE takes an unmodified POW 12 hit and that it isn't not blast damage. If you disagree then ask on the PP forums. You'll get an answer there within a couple of hours no problem.
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Re: New guy rules Q

Postby DarkKoala » Mon Aug 09, 2010 10:21 am

Absolutely correct. All models under the AOE are hit, and the target model which would be directly hit. Normally, all models hit by an AOE take blast damage, while the model Directly Hit would take regular damage. Ryans' Mage Storm specifies that the damage to models that are hit is different than normal, so you follow those rules.

Keep in mind that even if an AOE deviates, models it touches after you determine where it lands are Hit, although no one would be Directly Hit.
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Re: New guy rules Q

Postby Snarl » Mon Aug 09, 2010 12:13 pm

I stand corrected.

http://privateerpressforums.com/showthr ... mage+storm

I guess the key is to think of Mage Storm as a cloud effect rather than a shot. Frankly considering the shear amount of posts in the PP rules forum on this very issue, that spell description could use some cleaning up.
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Re: New guy rules Q

Postby DarkKoala » Mon Aug 09, 2010 4:09 pm

The key is that the rules specify how damage is supposed to be dealt with, which overrides how it would normally happen. The cloud effect has nothing to do with it.
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