moving and firing questions

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moving and firing questions

Postby Zamfir » Thu Dec 09, 2010 10:51 pm

Okay- can you move and fire ordinance weapons? (ex battlewagons, looted wagons)
if you fire ordinance, can you fire anything else?
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Re: moving and firing questions

Postby natesnation » Fri Dec 10, 2010 12:57 am

vehicles can move combat speed and fire ordnance.

If you fire an ordnance weapon, you cannot fire any others. If you fire a weapon that isn't ordnance, you can't fire an ordnance that turn.

The exception is super heavies, who can fire all thier guns all the time at different targets.

As it stands, I only know of one infantry mounted ordnance weapon, the shokk attack gun. You cannot move and fire it, as it acts like a heavy weapon.
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Re: moving and firing questions

Postby kalios » Fri Dec 10, 2010 1:33 am

the leman russ , bewcause of the lumbering behemoth rule, can move 6" and then fire is turret (even if ordonnance) + any weapon he would be allowed (so is hull monted or a sponson)
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Re: moving and firing questions

Postby Zamfir » Fri Dec 10, 2010 1:51 am

I knew about Russes
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Re: moving and firing questions

Postby natesnation » Fri Dec 10, 2010 4:30 am

I knew russes had some sort of hax, but I don't have access to the full rule, so I wasn't sure if they could completely cheat the ordnance.
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Re: moving and firing questions

Postby LUTNIT » Fri Dec 10, 2010 2:46 pm

Unless its a barrage weapon its treated as any other weapon firing. The only exception is if you fire ordnance you cannot fire anything else. Also note that some ordnance barrage weapons can also be fired as regular ordnance weapons and thus can move and shoot if being fired in this way (basilisk, manticore, etc.)

The combat speed thing is not always true as a fast vehicle with an ordnance weapon (Blood Angel vindicator for example) can move cruising speed and fire ordnance.

A big portion of the Imperial Guard vehicle rules are avaliable for free totally legit. Go to the Forge-World site and find the updated Imperial Armour Volume 1 amendments to bring it in line with 5th ed. They list pretty much all the guard vehicles rules (medusa bastion breacher shells, manticores, hydras, valks, lumbering behemoth, etc.)
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