Dark Eldar 1850

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Dark Eldar 1850

Postby Zamfir » Tue Aug 16, 2011 12:02 pm

Next game summit I plan on playing this, getting it slowly but surely (its a little tricky to get old Dark Eldar, mostly cause few people had any-and I am not too keen on mixing and matching, though I have 1 new squad of warriors as my trueborn)
I do occasionally mix and match parts from dire avengers and dark elves, but anyways-the list

Archon -
agonizer
combat drugs
shadow field
haywire grenades

Haemonculus
liquifier gun
scissorhand

Haemonculus
scissorhand

Haemonculus
scissorhand

Kabalite Trueborn (9)
2 shredders
2 splinter cannons
dracon with agonizer

raider with nightshield

Kabalite Warriors (9)
blaster
splinter cannon
sybarite with agonizer

raider with nightshield

Kabalite Warriors (9)
shredder
splinter cannon
sybarite with agonizer

raider with nightshield

Kabalite Warriors (9)
blaster
dark lance
sybarite with agonizer

raider with nightshield

Kabalite Warriors (10)
blaster
dark lance
sybarite with agonizer

raider with nightshield

Reavers (7)
2 blasters
champion with power weapon

Ravager with nightshield

Ravager with nightshield

7 tanks in all (who knows how I'll transport them...) this list is really very similar to the one I've been playing since 3rd ed all those years ago. I really miss the army and will enjoy painting the models once again, again!
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Re: Dark Eldar 1850

Postby Desc440 » Tue Aug 16, 2011 12:26 pm

<y 2 cents:
-Combat drugs on the Archon is probably not necessary. IIRC, there's only 2 of the 6 results that would help him any.
-Squads of 9 Warriors can't have heavy weapons. I'd get rid of the Haemonculouses and crank all those squads back to 10.
-Agonizers on shooty squads is not a good idea, especially not as many as you have. How about getting a squad of Wyches or two?
-I'd go with flickerfields in lieu of nightshields on you Raiders.
-Arm your Reavers with Heat Lances. That will help a lot in dealing with heavy armour.
-Ravagers should really have a flickerfield too.

On another note, I have a few of the 3rd ed DE items I could part with. PM me if interested.
Henshini wrote:I think the morale of the story is, gw could have just said 'no' in the FAQ, but instead took the lowest road possible, were dicks and said 'RTFM nooooobs, lololololol'.
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Re: Dark Eldar 1850

Postby Zamfir » Tue Aug 16, 2011 4:23 pm

I realized that when I went out about the squads... I will make corrections
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Re: Dark Eldar 1850

Postby newborn » Tue Aug 16, 2011 10:40 pm

DE warriors + Humonculus =/= durable combat or tank unit. This list will face a lot of problem after turn 1 of shooting.
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Re: Dark Eldar 1850

Postby Zamfir » Tue Aug 16, 2011 10:41 pm

what would you recommend?
I've not really played Dark Eldar in 5th ed
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Re: Dark Eldar 1850

Postby newborn » Wed Aug 17, 2011 2:43 am

smaller squads, min, max like guard does and dump Humonculus for point if needed, also sybrite for ld9 is only upgrade you need, everything else is waste of point on a squad that dies against pretty much any good return fires.
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Re: Dark Eldar 1850

Postby Zamfir » Wed Aug 17, 2011 12:11 pm

could you explain that a little better, I didn't quite understand what you mean
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Re: Dark Eldar 1850

Postby newborn » Thu Aug 18, 2011 8:43 pm

divide true born into 2 squad and give them more special weapons. warriors squads are good for holding objectives, and pretty much it, if you give them a DL then drop the raider as it just add free KP. other mobile warrior squad could be wyches instead, add more of a cc punch, or even blood brides. Also too many reaver imo, take 3 to 4, boost and shoot heat lance in enemy tank's rear and their role is done, too much expectation on them will only bring let down.

That's pretty much it for general opinion, other changes can be made but depends on what you want, there is no crappy list, so if you feel happy enough that's all it matters.
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Re: Dark Eldar 1850

Postby Zamfir » Thu Aug 18, 2011 8:46 pm

I don't own any wyches and am on the fence about both the miniature sets there have been
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