Ver. 3 How are people finding it

A game for those who like their World War II re-enactments very, very small.

Re: Ver. 3 How are people finding it

Postby Mike_a » Thu Apr 05, 2012 10:58 am

Well M10s are top armor 0 anyway so it doesn't matter that they are recee as far as assaults are concerned, I am pretty sure that the rule for top armor 0 tanks getting pinned by defensive fire existed in version 2 as well, but it was less clear what counted as fully armored.

I imagine that an army of tank destroyers will be tough to attack with a tank company (I assume they are mechanized?) if they are recon so they all can move and get gone to ground. Hope I don't play against you if I end up doing tanks and you take that list.

I am going to paint up a Bake akmpfgruppe in the next few months, since I got Bake at cold wars, and am also planning to do the stugG battery with all the tank rides because I always thought that list was cool, and with the new tank riders rules it seems pretty good to.

Thanks;
Mike
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Re: Ver. 3 How are people finding it

Postby Matt Varnish » Thu Apr 05, 2012 11:25 am

French never had Task Force A, so I wont be doing the TD list. Conversely, though, the TD list would have trouble vs dug in infantry, as they wouldnt have enough MGs and such to shoot them all, and then assaulting, 5 rifle hits pins the assault!
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Re: Ver. 3 How are people finding it

Postby yvon » Thu Apr 05, 2012 2:43 pm

Well M10s are top armor 0 anyway so
But in BG&G and D&D they can be top armour 1
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Re: Ver. 3 How are people finding it

Postby Clockwerks77 » Thu Apr 05, 2012 5:15 pm

yvon wrote:
Well M10s are top armor 0 anyway so
But in BG&G and D&D they can be top armour 1


At which point they would qualify for Fully-Armoured status. :)

Yeah. To be honest, I almost never assault with the Pumas; that's what the grenadiers are for (or the Panthers). It's nice to pair the Pumas up with something though.

Also, bear in mind that to get the GtG (which is actually a clause of the Cautious Movement rule) you need to have not shot, assaulted or moved at the double I believe. For the more shooty Recce teams (Pumas, Luchs, for example) it can be easy to forget that shooting means you are easier to hit.
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Re: Ver. 3 How are people finding it

Postby Mike_a » Thu Apr 05, 2012 5:39 pm

Ah I never knew they could get top armor 1 now, that is interesting.

All the fancy shermans they can get in that book seem cool to, although maybe a bit confusing to keep track of so many different kinds of sherman.

Thanks;
Mike
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Ver. 3 How are people finding it

Postby Big_Willie » Thu Apr 05, 2012 7:52 pm

The M10s are still Recce thought, aren't they? If they are even with a top armour of 1 they still get pinned with 5 hits. I don't think it's very historically accurate but meant as a game balance so recce forces aren't assaulting everywhere. Which as Adam already said doesn't make much sense.
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Re: Ver. 3 How are people finding it

Postby Gahris » Thu Apr 05, 2012 8:19 pm

I think it fits it well. Being open topper or Recce, vehicles are "less armored" in some areas, like running gear, etc.
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Re: Ver. 3 How are people finding it

Postby Matt Varnish » Fri Apr 06, 2012 9:11 am

I think the idea is, even if the chassis is the same, the role makes them easier to kill.. why>? Lets take a panzer II, not the SEXIEST of recce choices.. but hey... normally, its just a tank, albeit crappy, and the guys inside know that and such. However, when they are told "Ok, go scout over there" they need to get more into harms way, PLUS they need to have guys up in the top hatch with binoculars etc, rather than buttoned up, not moving, lying in wait. So even the closed top M10, you still have guys scouting for targets, which means getting out of hatches, you cant do much scouting through those vision periscopes that are what? 5 cm across?

That and the game balance reason. in v2, brit universl carriers were great for their points: MG platform, armoured, so couldnt be pinned, and top armor 0 isnt much worse than top armor 1 in assaults right?
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Re: Re: Ver. 3 How are people finding it

Postby Clockwerks77 » Fri Apr 06, 2012 11:43 am

Matt Varnish wrote:I think the idea is, even if the chassis is the same, the role makes them easier to kill.. why>? Lets take a panzer II, not the SEXIEST of recce choices.. but hey... normally, its just a tank, albeit crappy, and the guys inside know that and such. However, when they are told "Ok, go scout over there" they need to get more into harms way, PLUS they need to have guys up in the top hatch with binoculars etc, rather than buttoned up, not moving, lying in wait. So even the closed top M10, you still have guys scouting for targets, which means getting out of hatches, you cant do much scouting through those vision periscopes that are what? 5 cm across?

That and the game balance reason. in v2, brit universl carriers were great for their points: MG platform, armoured, so couldnt be pinned, and top armor 0 isnt much worse than top armor 1 in assaults right?


Yup, I think that's exactly it. A Recce's role is not meant to engage directly.

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Re: Ver. 3 How are people finding it

Postby Joyous_Oblivion » Sun Apr 08, 2012 8:17 pm

With the beatsticking my Stuarts took, really makes me happy the US Stuarts aren't Recce like the brits!
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