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Points: 35
Tables: 4'x4'
Details:
We will be using the standard Steamroller 2011 rules and scenarios with the Deathclock variant (48 minutes per player clock). Steamroller 2011 rules are available here. Please bring 2 printed or legibly hand-written copies of each of your 2 army lists. If you are using a Theme list, you MUST have a copy of the rules for it with you. All conversions need to be approved by the TO before the first round starts.
Any questions please post them in the Forum.
Game Description:
The overall gameplay is supposed to encourage aggression rather than defensive tactics, such as sitting behind fortifications. This is referred to amongst players and the game's developers as the 'Page 5' code of ethics: "Play Like You've Got A Pair".
Warmachine is similar to many other miniature wargames in that each army consists of several units, each of which acts during a turn. Individual units move, attack, and may perform other actions such as repairing a warjack or casting a spell. The primary mechanic unique to Warmachine is the use of focus points. Each warcaster receives a certain number of focus points each turn, which represents that caster's magical power. At the beginning of the turn, focus may be spent to pay for ongoing abilities and allocated between the warcaster and 'jacks in the caster's battlegroup. Focus allows warjacks to become more accurate and powerful by "boosting" their attacks, and to perform special actions such as slamming or throwing an enemy model. Additionally warcasters can use focus to cast spells that perform all manner of arcane effects. Good focus management can often be the difference between winning and losing.
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